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| If you
require help on 12c50x PICS, PIC Programming or Soldering Techniques click here |
| If you're
interested in Copying/Encrypting/Decrypting PlayStation CD's click here |
| If you're
would like to enter our online message board click here |
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FREQUENTLY ASKED QUESTIONS
We have compiled over 5 years worth of technical support questions and answers into a
quick and simple online help guide. If you have a question about your mod please read this
list carefully to see if your problem or query is listed. You would be surprised how many
emails we get every day asking "How do I install the chip?", "What's the
difference between pre-soldered and bare?", "Will my PlayStation play originals
as well as backups?" and so on.
We don't mind answering your mails but a staggering 90% of emailed questions are answered
right here - it just enables us to give a better service to those customers who need that
extra help and support. If you find a particular point that needs to be highlighted, do
not hesitate to email our webmaster with
your suggestion and it shall be added to the list that very same day.
Click here to got the
FAQ section
Always check the Latest News section for
updates and new information. |
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TROUBLESHOOTING
Your chip is 100% guaranteed to work perfectly. Each mod chip is actually tested on a
hard-wired PlayStation before it gets packed and heat-sealed in an anti-static bag for
release to the customer. This is not something we just say, we actually do it. Even if you are an experienced
installer, sometimes one simple thing could be causing the chip not to work. The
technicians here are very experienced but each modified PSX is still tested for a minimum
of two hours post-installation. The information below is a trouble-shooting guide that the
technicians have compiled for checking the installation process and determining why the
PlayStation is not working.
If you use the checklist and
physically check each point of information, it may eliminate some very simple problem that
is easily overlooked. We'd like to offer you this help because it is possible that
something on the list may resolve your problem, which is our goal.
Click here to got the
TOUBLESHOOTING section
Always check the Latest News section for
updates and new information. |
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| What is the difference between the
"Bare" and "Pre-Soldered" ModChip kits? |
| The "Bare" kit is supplied with nothing, just the
chip. The "Pre-Soldered" package is supplied with pre-soldered wires, set in
insulated tape with a length of solder. |
|
| What tools/additional items do I need
to install the PlayStation ModChip? |
| You will need a medium sized Philips head screwdriver and a low-wattage
soldering iron. |
|
| If I wish to Un-install the ModChip , can I do so
without any adverse effects? |
| The Mod Chip is easier to remove than it is to install and
will leave your console just like it was before the installation. |
|
| Do you sell any Backup Games and will
the ModChip allow me to play these? |
| Definitely NOT! It's really not worth getting caught. Selling these chips
makes Playstationmods.com a perfect target for 'Pirate Busters' - it's amazing how many
people ask us for pirate software - I mean this is a really THICK question "Hey Mr.
Car Dealer - do you sell stolen cars? " Hong Kong / Silver / Gold / backups/
etc. games are pirated copies, (unless you OWN the original). They are illegal in most if
not all countries. The Mod Chip is NOT sold to be used in conjunction with these games and
therefore your actions are your own responsibility. |
|
| What Is The Best CD Media To Use For Backups? |
| The CD-R most used for PlayStation backups is Verbatim. Full
explanation as to why "Verbs" are best is explained in the Technical Info
section of this site - and yes we do sell this brand of CD-R at trade prices. Another
popular disc is the Black Playgrade as the CD-R surface is black - exactly like an
original PlayStation CD and the burn quality is also very good - this CD-R is also
available to buy from this site. |
|
| Just What Is A ModChip? |
| The Mod Chip will allow the Playstation© (PSX) to play
imported games from other countries such as the USA and JAPAN, and also backups (aka
copies, gold's, pirates) with perfect sound, video and no other problems. The law in most
countries will allow the purchaser of any original game to be backed-up to protect against
loss due to or damage of the original. However, the PSX has a protection scheme that
essentially removes the ability to use copies. The Mod Chip will bypass this protection
and enable the use of backups and imports from other countries. Anyone who purchases the
Mod Chip must be aware that the use of pirate software is illegal and they must own the
original game before copying a disc or using a copied disc. |
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| I have heard of 4 Wire & 7 Wire Stealth
ModChips. What is the difference? |
| Stealth is a new chip to combat anti-piracy protected games - the first
major game being DINO CRISIS. We sell both versions of chip. The latest 4 wire code (NEO
PRO MOD) v2.01 and the latest 7 wire code (NEO STEALTH MOD) v4.0. Now the 7 wire method is
quite tricky to install but works superbly against piracy protected games. |
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| Does the ModChip work on the latest model
PlayStation's? |
At this time, our mod has been tested on consoles
manufactured up to April 2000 and before. We have no reason to believe that there would be
any problem on newer units, but we won't tell you it will work until we are certain of it
ourselves. Feedback is always welcome.
Up to press the latest model tested working correctly is the 900x (9001 US / 9002 UK). |
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| Will the ModChip work on PlayStation's from
all countries? |
| Our PlayStation Mod Chip has been tested on various models to date including
the SCPH-900x. There have been reports of certain Japanese models, SCPH-3000, 5000, and
5500 being able to use ONLY backups and not imports. You should also be aware that there
may be issues beyond the control of the chip such as different video standards (PAL/NTSC).
For this you should buy one of our PAL CONVERTERS or use a SCART LEAD if your TV is
compatible. |
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| Will the ModChip allow the use of multi-disc games? |
| Now this is a tricky area. Most of the early (pre 99) games
work perfectly fine with a standard 4 wire mod. However, Sony introduced protection to the
games to combat piracy and mod chips. This was defeated by the 7 wire "Stealth" Mod.
Now most games released this year (V Rally 2 etc) have a new protection which gets around
the stealth mod and makes them almost impossible to copy. We can't give information on how
to copy or "crack" these games but various sites on our links page may give you
that information. Please bear in mind that if you do not own the original copy of the game
it is illegal to make a copy or "crack" the game. |
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| Do you ship world-wide? |
| Yes we do. All packages are sent first class via recorded
air mail so you receive the package in the fastest possible time and are insured against
any loss or damage. Most of our orders come from the USA, however our order form enables
you to change from UK Pounds to most major currencies. If your country is not listed
please email us with your details and we can arrange a delivery time/cost. |
|
| I've just installed the chip and my
originals work fine, but when I try one of my backups I have problems like FMV skipping or
it never makes it past the "black" logo screen. What's wrong? |
| You
have made a faulty backup or; You may be experiencing a relatively *rare* problem with the
PSX itself that we believe to be loosely related to the infamous "FMV" problem.
Most of the units I have modified (including my own) work *flawlessly* with *any* media.
Anyone who tells you this *absolutely* won't happen with their chip is LYING to you to get
your money! They have *NO* way of knowing whether you might be one of the unfortunate ones
with a PSX that doesn't like certain CD-R's because it has absolutely nothing to do with
the chip! The console sees all disks as the same once the chip is installed (i.e. it
can't differentiate the backups from the originals or a USA disc from a Japanese disc), so
were if it were a chip problem, *all* discs, including originals, would behave badly and
not just CD-R's. This would seem to point to a marginal component or adjustment somewhere
in the console that is just fine for reading the black disks (which mind you, is what it
was designed for), but doesn't perform well when reading a CD-R. The problem may also lie
in the method used to backup your original or even the type/brand of media used. Just so
you don't think the PSX is the only piece of hardware with these problems, you can take
heart in knowing there are even some CD-ROM drives for the PC that can't read discs
mastered on certain CD-recorders, so your actual mileage may vary depending on the
equipment used to make the backup and the media used. The best advice in this situation is
to experiment with different media, and possibly different CD recording software, to see
what works for you. Once you find it, *stick with it*. A couple folks have told me that
their systems won't read the Gold's, and others have said theirs would read *only* Gold's
(and originals, of course). It depends entirely on the individual unit and seems not to be
something that can be traced to a serial number or manufacture date. I do, however, get a
sick feeling in my stomach every time an early '96 model comes in for modification. There
aren't problems with all of them from that time period, but there definitely seems to be
more problems with these units. Also, if the skipping is only very occasional you may wish
to do a search on the web for "FMV fix". Sometimes the problem can be improved
or even eliminated, depending on the amount of wear your PSX has experienced. Software can
also be an issue and what works for one burner/computer system may not work for another.
We suggest looking into the CDRWin package for the best results. Details on copying can be
found on our links page |
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| I just removed the board from my console to install
the chip, but it doesn't look anything like the ones in the diagrams! What should I do? |
| Turn it over, you may be looking at the wrong side! Seriously, all
boards are covered in the documentation. Give it another look and be aware that while the
numbers on the chips may vary, the *layout* of the board is what is important. If for some
strange reason you still can't work it out, take a picture of the board, convert it to a
jpg and email it as an attachment and we'll get straight back to you with the correct
diagram. |
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| Will the Mod Chip allow me to use NTSC
games on a PAL console with full colour? |
| Yes
and No. Yes the games will work but No they will not be in colour. You need a SCART
compatible TV and one of our SCART LEADS. If you have an older TV then a PAL CONVERTER
will do the job just fine. |
|
| Why are there so many different installation
diagrams on other sites? |
| Every chip
vendor has different ideas as to where and how the MOD's are fitted, this doesn't mean any
of them are wrong because each solder point has several alternate locations - we just show
the diagrams that we feel are easier to follow and are tested fully by ourselves with no
problems. |
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| What is the format of the ModChip HEX files
on the download page? |
| They are formatted as standard 8-bit Merged Intel HEX files. This should be the
default for most PIC programmers. |
|
| Why are the codes labelled as JAP, EUR and
US? |
Sony builds PSX Consoles for three different "territories". These are
matched to the broadcasting standards in use in the "territory" where the
console is / will be sold.
Because of these standards differences, and the fact that Sony uses different hardware and
firmware in the consoles that it sells in those three regions, we created "hex"
codes for each of the specific areas. USA.... FOR America NTSC.
EUR.... FOR European PAL.
JAP.... FOR Japan NTSC.
It's a reference to the
"Broadcast Standards" that the televisions in those areas use, and to which SONY
builds and sells their PSX consoles. |
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| I would like to program my own chips but
which code should I use? |
| This depends on the PSX console you own, and for which television broadcasting
format it was intended to be used on. Keep reading - you first need to determine which
model PSX console you have... |
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| How can I determine which model console I
have? |
On the bottom of your PSX console, look for a label similar to the one in the
picture below. On that label, look for a number (top right hand corner) which has the following
form:
SCPH-xx0y, where xx can be 10, 50,
55, 75, 90 etc, and y is 0, 1, or 2.
If y is 0, it means you have a
Japanese NTSC PlayStation, so use the JAP code.
If y is 1, it means you have a North American NTSC PlayStation, so use the USA code.
If y is 2, it means you have a European PAL PlayStation, so use the EUR code.

SCPH 9001 Model From The USA (or 900x
PU23)
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| What does the PU-xx number mean? |
| The PU numbers refer to the actual circuit board used inside your PSX
console, and tend to be related to the SCPH-xx0y number. To find out the PU number of the Printed Circuit
Board (PCB) in your PSX console, disassemble the PlayStation, and search through the text
silk-screened in white along the edge of the circuit board. Somewhere in the text it will
say PU-xx. Use that number to help you determine which installation instructions to use. |
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| I would like to program my own chips. Can I
use 12c508(a) instead of 12c509(a)? |
Yes. They will both work. There are some "internal" differences
between the "508" and the "509", but if properly programmed, they both
can use the same ".hex" code, without any modifications.
The one difference that you (the
person programming the PIC12C50x chip) need to be aware of, is the memory location of the
"Oscillator Calibration Value".
On the 12c508(a), this value is stored in memory location $01FF.
On the 12C509(a), this value is stored in memory location $03FF.
Check the Microchip website
(www.microchip.com) for more details on this. |
|
| What is the "Oscillator Calibration
Value"? |
| The "Oscillator Calibration Value" is a 12 bit word, which is
stored in the PIC's very last memory location. This value is determined at the Microchip
factory, using some "electrical measurements", and then written into the chip's
memory. It is
stored in the last program memory location as a "retlw" command along with a
literal 6 bit value which is the optimum value for the OSCAL register. Higher values cause
an increase in frequency (12C508/509). The 16F84 does not use this.
This 12 bit word, is then converted
to an analogue value by the PIC, and is then used as the frequency adjust for the internal
4MHz oscillator.
See the data sheet at
www.microchip.com for more info. |
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| How do I find out what the "Oscillator
Calibration Value" is for my chip? |
| Before the chip has been programmed for the first time, insert the chip in
your programmer, and using the programmer software, "read" your chip... Once read, check the very
last address of the "read buffer". There you'll see the contents of the
"Oscillator Calibration Value"
You can also do this same procedure
on a programmed chip, providing that the "Code Protect" bit was not set to ON
when the chip was programmed. |
|
| What is the "Code Protect bit"? |
| The "Code Protect bit" is one of the configuration bits for the
PIC12C50x. If
the chip is programmed with this bit set to "OFF", then, at anytime, the full
contents on the programmed memory can be read, using the "READ" command in your
programmer software.
If the chip is programmed with this
bit set to "ON", then, you are restricted from reading the PIC's complete memory
bank. You will be able to read some of the chip's memory, but NOT all of it. This is
useful, if you write code for a PIC, and do not want others to be able to read it. This
would effectively restrict them from making copies of the code programmed into the chip's
memory. |
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| What is a PIC12C50x-JW device (chip)? |
| The PIC12C50x-JW device, is a windowed chip which WILL work properly as a
MOD Chip. It is made by Microchip, and is almost identical to a PIC12C508(a). The one significant
difference, is that it's memory can be erased, using an "Ultraviolet" light
source. This means that unlike a "standard one-time" device, it can be erased
and re-used over and over. Although it is more expensive to purchase, it is very useful
when de-bugging code, or trying to learn the chip programming process.
WARNING ... THE JW CHIPS ARE
ERASABLE AND WHEN YOU ERASE THE DATA YOU ALSO ERASE THE CALIBRATION VALUE !!! YOU MUST
WRITE DOWN THE VALUE WHEN THE CHIP IS NEW ((( BEFORE PROGRAMMING ))) !! IF YOU DID NOT
THEN YOUR JW CHIP IS D E A D ! BUT GET ANOTHER ONE AND READ THE VALUE STORED AT $1FF (508)
OR $3FF (509) THEN READ IN HEX CODE AS NORMAL B U T THEN CHANGE THE VALUE IN EITHER $1FF
OR $3FF TO THE VALUE YOU WROTE DOWN THEN PROGRAM... THIS MUST BE DONE EVERY TIME !!! IF
YOU DON'T USE JW CHIPS ... YOU DON'T NEED TO NOTE THE CALIBRATION VALUE ... JUST PROGRAM
AND GO !!!
If you have a JW chip, DO *NOT*
ENABLE CODE PROTECT! The code protect fuse on the JW chips are known to be permanent. Not
only can you not read the program out of a JW chip with code-protect on, but you *cannot*
reprogram certain JW chips that have been code protected (even after they've been
erased!). |
|
| If JW chip is so much trouble, why should I
use it? |
| Basically, because the JW chip is reusable. The 16F84 chip is has flash
program memory, so it's already reusable. This allows for mistakes to be made during
programming to be corrected, without having to keep disposing of dead PICs from failed
attempts. It is, naturally, more expensive. |
|
| I erased my JW and don't know the factory cal
value. What can I do? |
| Go to site below and look under CALTEST. There are instructions and a
small program you can download to test and try to recover a usable value. http://www.ip.co.za/people/kalle/pic/default.htm
This is a technically complex
method for finding the oscillator "calibration value". My personal device has a
calibration value of "0c80". I would be interested in hearing from others, and
compile a table of the range of these values.
If you do contact ME please include the calibration value from
your device, the type of device you have (508 or 509), and complete "date code"
which is normally found on the bottom of your device (ex: 9851HAR). |
|
| What do I need to program PICs? Where do I
get a PIC programmer? |
| We stock an excellent 12c508 programmer complete with software, manuals,
hex codes & cables. Please check our products section for more details and purchasing
info. |
|
| How do I program the chips with your codes? |
| Please
refer to the PIC Programming link at the top of this page. The software must be set with these flags:
[_WDT_OFF] (WATCHDOG TIMER OFF)
[MCLR_OFF] (MASTER CLEAR OFF)
[ExtRC_OSC] (EXTERNAL OSCILLATOR) NEO STEALTH v4.0 ONLY
[INT_RC] (INTERNAL OSCILLATOR) NEO PRO v2.01 ONLY
Uncheck Code Protection
[*ALWAYS OFF* IF YOU ARE USING A WINDOWED (JW) PIC!! CERTAIN WINDOWED PICS CANNOT BE
REPROGRAMMED/ERASED IF THE CODE PROTECT BIT IS ON!!]. In theory, a windowed device (JW)
can be re-used if the "code protect" bit is set to ON. It is safer and easier to
Never use "code protect ON" with windowed PICs. |
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| I cannot program the 508/509 PICs! |
| Check to make sure your software isn't doing a 'blank check' - i.e.,
making sure the PIC is completely blank before programming. The 508/509s have a special
calibration value stored at $1FF (508) or $3FF (509), which is stored at the last byte in
program memory. This value is required for PIC operations, but will cause PIC "blank
checks" to fail. Turn off blank checking. |
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| What is "Perfect And Strongest Mode (Neo
Stealth Chip)"? "Modchip ver0.9"?, etc.? |
| Our secret ;-). Hint: you will probably want to use "Perfect and Strongest
Mode" for most of your game running needs. But there are other modes just in case
these fail. Some info has been added to the MODCHIP page concerning this (This can be
found in the Products Section). |
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| I programmed the NEO STEALTH PIC, and
installed it in my PlayStation. However, the "original" CD's of my games don't
work (i.e., displays either "Altered PlayStation" or "Mod Chip
Detected" type messages). |
Hold the RESET button down for 2 seconds. This will change modes in the mod chip. Change the
mode until the chip is disabled.
(The mode list is listed on our MODCHIP page which can be found in the PRODUCTS section).
Recheck your wiring and solder
connections. |
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| Will your NEO STEALTH chip work with diagrams
from other sites? |
| Where
our NEO PRO 4 wire mods may work with other diagrams, the NEO STEALTH 7 wire will not. You
have to use the diagrams on this website. |
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| Is The Chip Faulty? |
If the reason you believe your chip to be faulty is
because it will not play backup copies of original games, does your PSX play originals? If
the answer is yes, then the chip is functioning properly. The PlayStation will not
perform normally for original games if the chip or the installation process is responsible
for the trouble. When the only complaint is that backup copies will not play after
installing the chip, it always turns out to be the copy, or the installation process, not
the chip. There are many useful links and tips about copying in the homepages and
commercial pages found on our links page. Each situation is unique and it may take much
time and a lot of research and learning for you to get everything exactly right between
your software, your hardware, and all of the individual settings it may take to turn out a
perfect, functioning copy of your game. Also, sometimes those things you just learned will
not apply when copying another of your games, because each game is also different and some
may require changes in your settings before you have a perfect backup copy due to
different protections. |
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| Checking The Diagram |
Read and write down the model number on the bottom of your
PlayStation. Turn your board OVER and check it against the wiring diagram you selected to
make sure it MATCHES perfectly. See the two diagrams that are almost identical? One of
them has a slightly larger chip than the other one. Make sure you picked the right one.
Select the largest piece on a diagram and start your matching from that point of
reference. When you match the largest piece, go to each point in turn, making sure that
each point is exactly where it should be to ensure you have the correct diagram for your
board. Make sure that after disassembling your PlayStation, you carefully turn the board
OVER before attempting to match to the correct diagram.
SPECIAL NOTE : There have been instances when customers have reported that the
model numbers on the outside of their PlayStation do not match the board on the inside of
their console. |
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| Checking The Wiring |
| Select
one PIN number on the correct diagram and follow it to the solder point on the diagram.
Take your board and follow the correct PIN number to the adjacent point on your board.
Match the point on the diagram to the point on your board. Do this for each of the 4/7
wires, ensuring you have a perfect match between the correct diagram and EXACTLY where you
soldered that wire on the board. If there is ANY discrepancy, email us immediately and
completely describe the exact difference you see. |
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| Checking The Wires |
| Check each wire from the correct solder point on the board to the
actual chip. Look for any cracks, splits, or exposed wire that may be evident along the
wire. Examine the bead of solder on the board where the end of the wire is
connected into the bead of solder that is on the point on the board. Make sure there is no
EXPOSED wire between the wire sheathing at the end of the wire and the solder bead. The
end of the wire should be completely encased into the solder bead, that is, buried up to
the edge of the wire sheathing. There should be no EXPOSED wire between the solder bead
and the wire sheathing. |
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| Checking The Soldering |
| Use a magnifying glass and a strong light and check each connection
point on your circuit board to be sure that no solder has spilled over the connecting
point onto the board or is touching any other point on the board (this is called a bridged
connection) . This is a very common problem. To the naked eye, there does not appear to be
a solder overspill (bridged) at the connection point. This is a very common problem on the
yellow wire connection on the new 700x unit. However, a good light and a magnifying glass
may show where the solder has "bled" over and beyond the point, particularly if
the solder became too hot from being too close for too long to the soldering tip during
installation. A large soldering tip or too high of a wattage of soldering iron creates
excessive heat that cause solder overspill or heat damage to the circuit board. All solder
spills or overruns must be removed before the PlayStation will perform properly. |
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| Testing Your Backup Copy |
| To
find out if your backup copy will perform properly, get a friend to test it in their
modified PlayStation. If your backup works in their unit and not in yours, then either the
installation was not performed correctly, you have an old PlayStation which can not read
CD-R media well or the chip is faulty (which is highly unlikely). The only way to find out
if your chip may be defective is borrow a friend's working "mod-ed" PlayStation
and install the mod you think in defective into his unit. A less reliable way to check
your backup copy is to try the swap trick for your model with the chip out. If your unit
is working perfectly and your backup copy will work with the swap trick, but not with the
chip installed, then it is either that the chip was not installed correctly (loose
connection, too much solder on a connection, wrong connection, crimped cable, etc.). Every
chip works when it is packaged, and we ship in sealed anti-static bags to protect the mod
chip. If the mod chip gets exposed to Electro-magnetic sources, it may become descrambled. |
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| Checking The Chip Placement |
| Make sure that the chip is "floating" between the four
wires and is not being pulled in any one particular direction when you are turning the
board over and replacing it against the solid metal protective plate. When reassembling,
turn the board over and gently replace the circuit board, without forcing or using
excessive pressure, which could damage the connections of the wire to the chip or the wire
to the board. |
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| The PlayStation Does Not Work Even With The
Chip Out |
If your PlayStation worked before you installed the chip and you have
now removed the chip and your PlayStation will not work, something probably happened
during the installation process. There may have been damage when you disassembled the
PlayStation (such as forcing something apart), during the installation process (such as
excessive pressure or heat), or during the reassembley process (if something was not
correctly replaced or damaged from misplacement or unintentional pressure on a piece). If
it was during reassembley, you may still be able to open it back up and re-close it making
sure everything is in the proper place. It is a good idea to again take a magnifying glass
and a strong light and check for excessive solder on your board while you have it open.
Solder in the wrong place will make your PlayStation malfunction. When reassembling,
remember any small item out of place will cause the PlayStation to malfunction. If you
have triple checked each part and everything is in the proper place, then there has to be
another reason the PlayStation is malfunctioning. It is possible that you have damaged
your unit components and/or the circuit board during the installation. |
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PlayStation ModChip Compatibility Chart |
| Model |
Region |
Compatible |
Notes |
| SCPH-1000 |
Japan |
YES |
n/a |
| SCPH-1001 |
US/CAN |
YES |
n/a |
| SCPH-1002 |
PAL |
YES |
n/a |
| SCPH-5552 |
PAL |
YES |
New
PAL Kit (2 controller) |
| SCPH-3000 |
Japan |
* |
Early
models Yes later as SCPH-5500 |
| SCPH-3500 |
Japan |
* |
Early
models Yes later as SCPH-5500 |
| SCPH-5000 |
Asia |
* |
Early
models Yes later as SCPH-5500 |
| SCPH-5500 |
Japan |
* |
Current
Japanese model boots only Jap originals
and copies when chipped. |
| SCPH-5501 |
US/CAN |
YES |
US/CAN
model |
| SCPH-5502 |
PAL |
YES |
PAL
model |
| SCPH-7002 |
PAL |
YES |
new
PAL with shock controller |
| SCPH-7001 |
NTSC |
YES |
new
NTSC model US/CAN |
| SCPH-7000 |
NTSC |
* |
new
JAP model, like SCPH-5500 |
| SCPH-7501 |
NTSC |
YES |
new
US/CAN model |
| SCPH-7502 |
PAL |
YES |
new
PAL model (Australia, Europe) |
| SCPH-9001 |
NTSC |
YES |
current
NTSC (model US/CAN) |
| SCPH-9002 |
PAL |
YES |
current
PAL model (Australia, Europe) |
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